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gta:gta_rules [2024/05/31 06:52] – created wucciee | gta:gta_rules [2024/10/03 00:28] (current) – [GTA Server Rules] kaypocalypse |
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<text size="large">**1. You must value your character’s life, freedom, and the lives of others.** Examples of NVL (Not Valuing Life) include but aren’t limited to: </text> | <text size="large">**1. You must value your character’s life, freedom, and the lives of others (including NPCs)** by taking risks appropriate for your character and roleplaying authentic consequences. </text> |
* <text size="large">Attempting to draw a weapon while being held at gunpoint.</text> | * <text size="large">This ain’t your average NVL rule, folks! **Taking a high-risk action must result in reciprocally high consequences should you fail.**</text> |
* <text size="large">Carelessly injuring NPCs. </text> | * <text size="large">This coincides with CR 2 & CR 3. </text> |
* <text size="large">Intentionally getting arrested.</text> | |
<text size="large">**2. Hostages cannot:**</text> | <text size="large">**2. Hostages cannot:**</text> |
* <text size="large">Be taken from outside of the district of the crime (no taking hostages in Paleto for Legion Square Banks).</text> | * <text size="large">Be taken from outside of the district of the crime (no taking hostages in Paleto for Legion Square Banks).</text> |
* <text size="large">A designated group leader should be chosen to open the group's agreement.</text> | * <text size="large">A designated group leader should be chosen to open the group's agreement.</text> |
<text size="large">**4. Players are not allowed to play a serial killer (SK) without a SK Agreement.** This is to assure players have the support needed from the CM team to accomplish their story. SK Agreements are requested in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]].</text> | <text size="large">**4. Players are not allowed to play a serial killer (SK) without a SK Agreement.** This is to assure players have the support needed from the CM team to accomplish their story. SK Agreements are requested in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]].</text> |
<text size="large">**5. Combat numbers are as follows:**</text> | |
* <text size="large">6v6 for gang on gang conflict</text> | <text size="large">**5. PVP Conflict Restrictions:**</text> |
* <text size="large">6v7 for gang and police conflict, gangs are allowed 6 while police are allowed 7</text> | <text size="large">//PVP Combat is any interaction between characters that poses a risk to their physical safety. This includes physical assault of any kind, and vehicle pursuits.//</text> |
* <text size="large">If police have to intervene in the gang 6v6 they are allowed 8. Effectively 6 for one gang V 6 for another gang V 8 police officers</text> | * <text size="large">All parties must ensure their group size does not exceed their opponent's group size by more than 2 participants. </text> |
| * <text size="large">This does not apply to Mechanical Crimes (See crimes listed in SR 7)</text> |
| * <text size="large">Example group sizes: **1v3, 2v4, 3v5, 4v6, 5v6, 6x6**</text> |
| * <text size="large">This includes auxiliary players (hood medics, ems and supply runners).</text> |
| * <text size="large">If the limit is indirectly breached by creating conflict at a business or other public spaces, parties not directly involved must prioritize valuing their lives and not engaging.</text> |
| * <text size="large">Just because you can have +2 doesn't mean you always require it. Continued abuse of the +2 advantage will be treated as a rule break.</text> |
| * <text size="large">The maximum group size in PVP Combat is 6 per party.</text> |
| * <text size="large">This is a good time to review CR 2, CR3, and SR 1.</text> |
<text size="large">**6. NEW LIFE RULE:** On incapacitation (i.e. you see a respawn timer and or prompts to “Call an Ambulance” or “Respawn” on screen), no memories from the moment of incapacitation until revival can be retained by the character.</text> | <text size="large">**6. NEW LIFE RULE:** On incapacitation (i.e. you see a respawn timer and or prompts to “Call an Ambulance” or “Respawn” on screen), no memories from the moment of incapacitation until revival can be retained by the character.</text> |
* <text size="large">If the player uses the “Click E to Respawn” option, OR is respawned at the nearest hospital after the respawn timer expires, the character cannot retain any memory leading up to their incapacitation.</text> | * <text size="large">If the player uses the “Click E to Respawn” option, OR is respawned at the nearest hospital after the respawn timer expires, the character cannot retain any memory leading up to their incapacitation.</text> |