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- | =====Criminal Character Resources===== | ||
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- | Conflict is an important source of roleplay in the server and requires criminals to keep the world alive and wild. In choosing to play a criminal character, here are some important details to keep in mind to ensure that every roleplayer is getting enjoyment, whether that be criminals, civilians, and peace officers. | ||
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- | ====Tricks of the Trade==== | ||
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- | **Collaboration** | ||
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- | Counterplay can be described as giving opportunities for other players character’s a chance and opportunity to react to your roleplay, regardless of the win or consequences. Involving as many people in your roleplay allows your story to grow and become amazingly impactful to the community as a whole. That being said, a goal to keep in mind is that your character’s actions and lawbreaking should lead up to getting caught. Though your character might not want to spend time behind bars and escape consequence, | ||
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- | **Scenes & Clues** | ||
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- | Scenes are an incredible tool that could help make the world feel more alive, and in turn, can be a vital tool to enrich roleplay as a criminal. If there is no grandiose audience of characters witnessing your crimes, scenes can be a great tool to allow many folks to react to your crime scenes that your characters might leave behind, or as we like to say, breadcrumbs to be used as evidence to a crime, | ||
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- | The list can go on, but there are some examples to spark some creativity. If you find yourself in a pinch, and unable to leave scenes behind, no fret! Feel free to open up a ticket on the discord using the # | ||
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- | **Involving Others** | ||
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- | The goal for every roleplayer is to be as collaborative as possible. Stories in roleplay are not just crafted by yourself, but everyone on the server. It is advised that you involve others outside your friend group or gang in your activities as well, whether that means taking a civilian hostage, trusting other characters with like minds to be involved in your tomfoolery and jobs, or even hinting to other characters of the crimes you are committing. Allowing others to have an impact in your stories can make for amazing companions, or more villains and conflict to your stories. Uncertainty is a beautiful thing for roleplay. | ||
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- | **Collaboration with Law and Escalation** | ||
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- | When the time comes to your unlawful character having to interact with a law officer, interaction beyond common insults and gunfights are expected. This isn’t to say that you have to play nice, authenticity is also expected for the character that you are playing. Longer, drawn-out conversations can make for interesting dynamics to be created for your story, either the ultimate foil or rival can come from having those conversations. Majority of times, gunfights end roleplay rather than initiating it. | ||
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- | **Pacing** | ||
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- | The more crimes you commit, the more time your characters are going to gather heat, making a trip to Sisika much sooner than you may hope. Pacing matters not only for others enjoyment, but for yours as well. Just robbed a store? Hunker down somewhere to get some heat off of you. Had a massive shootout that didn't end in your favor? Take some time as your characters to plan and try again another day. Disguise yourself, go someplace you haven' | ||
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- | **Having a Goal** | ||
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- | A lot of times, the server experiences criminals that do robberies against people… just because! Give your characters reasons behind committing a crime and be intentional with your characters actions. Characters with substance and favor roleplay rather than playing cops and robbers, tend to form really amazing stories in the server. Were they low on cash and desperate? Were there life circumstances in your character’s life to give reason for why they commit crimes? Your creativity is endless, build stories, not lootbox others. | ||
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- | ====Vigilantism==== | ||
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- | Surprise! It's against the law! If someone hurts someone you care about, and you go after them without a badge with the intent to harm them, or tie someone up after they committed a crime, not for a bounty– well, you’re not following the law so congrats, you’re a criminal now! And that is okay! But it should be treated appropriately in character and it should fit your character’s actions– and your character should be prepared for the consequences that follow when the counterplay–that you should have set up already– leads back to you. | ||
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- | ====Gangs & Parties==== | ||
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- | If you have a criminal group on the server with more than 3 people, a super group request can be made on the twitchrp.com website. Staff will be able to give your group general guidelines and an open channel on the Group Group Discord that you and your fellow gang roleplayers can use for communication with each other and– most importantly, | ||
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- | ====Crime Skills==== | ||
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- | Similar to the regular skill options that TRP offers, there is a special set of skills that pertains to the outlaws of these lands. Each of these skills has use and importance when taking on big jobs like bank robberies and stage coach missions. But remember, you can't be an expert at everything! Choose skills that would make sense for your character, and find folks with diversity in these skills to be the biggest baddest bandits in the frontier. Take a peak! | ||
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- | <tabbox EXPLOSIVES> | ||
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- | Who brought the sparks and fireworks to the party? Wherever you go, lets just say you like to leave a big impression on everyone. Explosives are a great skill to have if you're looking to **make a quick entrance to tough vaults, cause destruction, | ||
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- | <tabbox GUNSLINGING> | ||
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- | This town ain't big enough for two gunfighters. Prove to others that those fancy tricks aren't just for show. Procure that reputation by **besting others in firefights through headshots** in any battle. Not on wildlife however, ain't no glory in being a good hunter. Tread carefully, or folks will start singing Streets of Laredo in your memory. | ||
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- | <tabbox LOCK PICKING> | ||
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- | While someone might have a louder approach to opening locked goods, and also risk destorying some of the reward (we're looking at you, explosive experts), you prefer to take things at your own pace. **Defying the concept of locks and keys**, your curiosities create a stronger passion for getting a glimpse of what might be hidden away. Practice more and more, and you might be able to crack even the toughest of locks out there. Work with tinkers to gather supplies essential to your trade. | ||
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- | <tabbox PICKPOCKETING> | ||
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- | Whether you're a street urchin strapped for cash, or a quick and fraudulant charlatan trying to strike golds and riches, **one person' | ||
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- | ====Shady Contacts==== | ||
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- | Looking to get up to mischief with a group of like-minded individuals? | ||
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- | <tabbox STAGE COACH ROBBERIES> | ||
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- | This Shady contact gets a lot of tips from folks about some fairly classified transports with very prized cargo aboard. And the contact is nice; anything nice outside of the particular supplies he seeks is fair game to split amounst your band. Do you think your crew has what it takes to catch the convoy and snag those goods? | ||
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- | **Overview: | ||
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- | **Equipment: | ||
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- | <tabbox BANK ROBBERIES> | ||
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