trp:trp_rules_guidelines

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
trp:trp_rules_guidelines [2024/05/31 06:48] – created wuccieetrp:trp_rules_guidelines [2024/10/03 09:31] (current) – [GTA Server Rules] Updating the GTA Rules page inline with Server Rule update nzstephenf
Line 1: Line 1:
-====== RedM Rules ======+====== TRP Rules & Guidelines ======
  
 <text size="large"> <text size="large">
Line 101: Line 101:
 </text> </text>
  
-**1. You must value your character’s life, freedom, and the lives of others.** Examples of NVL (Not Valuing Lifeinclude but aren’t limited to:  +<text size="large">**1. You must value your character’s life, freedom, and the lives of others (including NPCs)** by taking risks appropriate for your character and roleplaying authentic consequences</text> 
-  Attempting to draw a weapon while being held at gunpoint+  * <text size="large">This ain’t your average NVL rule, folks! **Taking a high-risk action must result in reciprocally high consequences should you fail.**</text> 
-  * Carelessly injuring NPCs.  +  * <text size="large">This coincides with CR 2 & CR 3</text> 
-  * Intentionally getting arrested+<text size="large">**2. Hostages cannot:**</text> 
-**2. Hostages cannot:** +  * <text size="large">Be taken from outside of the district of the crime (no taking hostages in Paleto for Legion Square Banks).</text> 
-  * Be taken from outside of the district of the crime (no taking hostages in Paleto for Legion Square Banks). +  * <text size="large">Be willing accomplices of those committing the crime.</text> 
-  * Be willing accomplices of those committing the crime. +  * <text size="large">Be Baited - Calling taxi/garbage/mech/pd etc. to get a hostage for a crime.</text> 
-  * Be Baited - Calling taxi/garbage/mech/pd etc. to get a hostage for a crime. +<text size="large">**3. Super Groups must open a Super Group Agreement** in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]]. Super Groups include:</text> 
-**3. Super Groups must open a Super Group Agreement** in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]]. Super Groups include: +  * <text size="large">All groups (families, gangs, criminal or civilian enterprises) with 8 or more participants.</text> 
-  * All groups (families, gangs, criminal or civilian enterprises) with 8 or more participants. +  * <text size="large">All groups based on existing GTA 5 lore.</text> 
-  * All groups based on existing GTA 5 lore. +  * <text size="large">A designated group leader should be chosen to open the group's agreement.</text> 
-  * A designated group leader should be chosen to open the group's agreement. +<text size="large">**4. Players are not allowed to play a serial killer (SK) without a SK Agreement.** This is to assure players have the support needed from the CM team to accomplish their story. SK Agreements are requested in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]].</text> 
-**4. Players are not allowed to play a serial killer (SK) without a SK Agreement.** This is to assure players have the support needed from the CM team to accomplish their story. SK Agreements are requested in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]]. +<text size="large">**5. Combat numbers are as follows:**</text> 
-**5. Combat numbers are as follows:** +  * <text size="large">6v6 for gang on gang conflict</text> 
-  * 6v6 for gang on gang conflict +  * <text size="large">6v7 for gang and police conflict, gangs are allowed 6 while police are allowed 7</text> 
-  * 6v7 for gang and police conflict, gangs are allowed 6 while police are allowed 7 +  * <text size="large">If police have to intervene in the gang 6v6 they are allowed 8. Effectively 6 for one gang V 6 for another gang V 8 police officers</text> 
-  * If police have to intervene in the gang 6v6 they are allowed 8. Effectively 6 for one gang V 6 for another gang V 8 police officers +<text size="large">**6. NEW LIFE RULE:**  On incapacitation (i.e. you see a respawn timer and or prompts to “Call an Ambulance” or “Respawn” on screen), no memories from the moment of incapacitation until revival can be retained by the character.</text> 
-**6. NEW LIFE RULE:**  On incapacitation (i.e. you see a respawn timer and or prompts to “Call an Ambulance” or “Respawn” on screen), no memories from the moment of incapacitation until revival can be retained by the character. +  * <text size="large">If the player uses the “Click E to Respawn” option, OR is respawned at the nearest hospital after the respawn timer expires, the character cannot retain any memory leading up to their incapacitation.</text> 
-  * If the player uses the “Click E to Respawn” option, OR is respawned at the nearest hospital after the respawn timer expires, the character cannot retain any memory leading up to their incapacitation. +  * <text size="large">Permanent death isn’t required for any reason and is the sole decision of the character’s player.</text> 
-  * Permanent death isn’t required for any reason and is the sole decision of the character’s player. +  * <text size="large">Once a player chooses to RP permanent death for their character, the character can’t be brought back to the server unless a server lore wipe occurs. </text> 
-  * Once a player chooses to RP permanent death for their character, the character can’t be brought back to the server unless a server lore wipe occurs.  +<text size="large">**7. Heists are limited to 4 criminals with exceptions listed below.**</text> 
-**7. Heists are limited to 4 criminals with exceptions listed below.** +  * <text size="large">Maze Bank, Pacific Standard, Bank Truck, A and S Class Vehicle Boost **may include up to 6 criminal collaborators**.</text> 
-  * Maze Bank, Pacific Standard, Bank Truck, A and S Class Vehicle Boost **may include up to 6 criminal collaborators**. +  * <text size="large">Heists are to be considered as all mechanically-supported crime. For free-form, roleplay-based criminal activities, adhere to conflict rules.</text> 
-  * Heists are to be considered as all mechanically-supported crime. For free-form, roleplay-based criminal activities, adhere to conflict rules. +<text size="large">**8. Brick and Mortar locations:**</text> 
-**8. Brick and Mortar locations:** +  * <text size="large">Players can only own 1 brick & mortar location.</text> 
-  * Players can only own 1 brick & mortar location. +  * <text size="large">Groups can own multiple brick & mortar locations.</text> 
-  * Groups can own multiple brick & mortar locations. +    * <text size="large">Each location must be owned by a different character.</text> 
-    * Each location must be owned by a different character. +    * <text size="large">Groups cannot own multiple businesses of the same type.</text> 
-    * Groups cannot own multiple businesses of the same type. +  * <text size="large">NOTE: SSA building will still remain two separate locations owned by two separate groups.</text>
-  * NOTE: SSA building will still remain two separate locations owned by two separate groups.+
  
  
  • trp/trp_rules_guidelines.1717138132.txt.gz
  • Last modified: 2024/05/31 06:48
  • by wucciee