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trp:trp_rules_guidelines [2024/05/31 06:48] – created wucciee | trp:trp_rules_guidelines [2024/10/03 09:31] (current) – [GTA Server Rules] Updating the GTA Rules page inline with Server Rule update nzstephenf |
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====== RedM Rules ====== | ====== TRP Rules & Guidelines ====== |
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**1. You must value your character’s life, freedom, and the lives of others.** Examples of NVL (Not Valuing Life) include but aren’t limited to: | <text size="large">**1. You must value your character’s life, freedom, and the lives of others (including NPCs)** by taking risks appropriate for your character and roleplaying authentic consequences. </text> |
* Attempting to draw a weapon while being held at gunpoint. | * <text size="large">This ain’t your average NVL rule, folks! **Taking a high-risk action must result in reciprocally high consequences should you fail.**</text> |
* Carelessly injuring NPCs. | * <text size="large">This coincides with CR 2 & CR 3. </text> |
* Intentionally getting arrested. | <text size="large">**2. Hostages cannot:**</text> |
**2. Hostages cannot:** | * <text size="large">Be taken from outside of the district of the crime (no taking hostages in Paleto for Legion Square Banks).</text> |
* Be taken from outside of the district of the crime (no taking hostages in Paleto for Legion Square Banks). | * <text size="large">Be willing accomplices of those committing the crime.</text> |
* Be willing accomplices of those committing the crime. | * <text size="large">Be Baited - Calling taxi/garbage/mech/pd etc. to get a hostage for a crime.</text> |
* Be Baited - Calling taxi/garbage/mech/pd etc. to get a hostage for a crime. | <text size="large">**3. Super Groups must open a Super Group Agreement** in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]]. Super Groups include:</text> |
**3. Super Groups must open a Super Group Agreement** in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]]. Super Groups include: | * <text size="large">All groups (families, gangs, criminal or civilian enterprises) with 8 or more participants.</text> |
* All groups (families, gangs, criminal or civilian enterprises) with 8 or more participants. | * <text size="large">All groups based on existing GTA 5 lore.</text> |
* All groups based on existing GTA 5 lore. | * <text size="large">A designated group leader should be chosen to open the group's agreement.</text> |
* A designated group leader should be chosen to open the group's agreement. | <text size="large">**4. Players are not allowed to play a serial killer (SK) without a SK Agreement.** This is to assure players have the support needed from the CM team to accomplish their story. SK Agreements are requested in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]].</text> |
**4. Players are not allowed to play a serial killer (SK) without a SK Agreement.** This is to assure players have the support needed from the CM team to accomplish their story. SK Agreements are requested in [[https://discord.gg/xXeWAUB8U4|TRP's Group Discord]]. | <text size="large">**5. Combat numbers are as follows:**</text> |
**5. Combat numbers are as follows:** | * <text size="large">6v6 for gang on gang conflict</text> |
* 6v6 for gang on gang conflict | * <text size="large">6v7 for gang and police conflict, gangs are allowed 6 while police are allowed 7</text> |
* 6v7 for gang and police conflict, gangs are allowed 6 while police are allowed 7 | * <text size="large">If police have to intervene in the gang 6v6 they are allowed 8. Effectively 6 for one gang V 6 for another gang V 8 police officers</text> |
* If police have to intervene in the gang 6v6 they are allowed 8. Effectively 6 for one gang V 6 for another gang V 8 police officers | <text size="large">**6. NEW LIFE RULE:** On incapacitation (i.e. you see a respawn timer and or prompts to “Call an Ambulance” or “Respawn” on screen), no memories from the moment of incapacitation until revival can be retained by the character.</text> |
**6. NEW LIFE RULE:** On incapacitation (i.e. you see a respawn timer and or prompts to “Call an Ambulance” or “Respawn” on screen), no memories from the moment of incapacitation until revival can be retained by the character. | * <text size="large">If the player uses the “Click E to Respawn” option, OR is respawned at the nearest hospital after the respawn timer expires, the character cannot retain any memory leading up to their incapacitation.</text> |
* If the player uses the “Click E to Respawn” option, OR is respawned at the nearest hospital after the respawn timer expires, the character cannot retain any memory leading up to their incapacitation. | * <text size="large">Permanent death isn’t required for any reason and is the sole decision of the character’s player.</text> |
* Permanent death isn’t required for any reason and is the sole decision of the character’s player. | * <text size="large">Once a player chooses to RP permanent death for their character, the character can’t be brought back to the server unless a server lore wipe occurs. </text> |
* Once a player chooses to RP permanent death for their character, the character can’t be brought back to the server unless a server lore wipe occurs. | <text size="large">**7. Heists are limited to 4 criminals with exceptions listed below.**</text> |
**7. Heists are limited to 4 criminals with exceptions listed below.** | * <text size="large">Maze Bank, Pacific Standard, Bank Truck, A and S Class Vehicle Boost **may include up to 6 criminal collaborators**.</text> |
* Maze Bank, Pacific Standard, Bank Truck, A and S Class Vehicle Boost **may include up to 6 criminal collaborators**. | * <text size="large">Heists are to be considered as all mechanically-supported crime. For free-form, roleplay-based criminal activities, adhere to conflict rules.</text> |
* Heists are to be considered as all mechanically-supported crime. For free-form, roleplay-based criminal activities, adhere to conflict rules. | <text size="large">**8. Brick and Mortar locations:**</text> |
**8. Brick and Mortar locations:** | * <text size="large">Players can only own 1 brick & mortar location.</text> |
* Players can only own 1 brick & mortar location. | * <text size="large">Groups can own multiple brick & mortar locations.</text> |
* Groups can own multiple brick & mortar locations. | * <text size="large">Each location must be owned by a different character.</text> |
* Each location must be owned by a different character. | * <text size="large">Groups cannot own multiple businesses of the same type.</text> |
* Groups cannot own multiple businesses of the same type. | * <text size="large">NOTE: SSA building will still remain two separate locations owned by two separate groups.</text> |
* NOTE: SSA building will still remain two separate locations owned by two separate groups. | |
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