Table of Contents

Medical Resources

This guide is in no way meant to cover all of the possibilities for your character’s medical roleplay stories, as many other illnesses and injuries existed in the 19th century. This is only meant to help guide you on some of the most common symptoms you will experience for the illnesses or injuries your character may have faced during this era. Your doctor will help guide you through the roleplay with predominantly vocal cues in a “create your own adventure book” style. The questions may be presented as a statement such as: “I’m going to check your heartbeat now” and this would be your cue that the doctor is looking for a /me response from you, the patient, along the lines of “/me heartbeat is abnormally high”. For those of you that wish to be more specific, feel free. Your responses will dictate what we do for your characters in terms of treatment, so the choice is entirely up to you! The reason we address medical RP in this fashion is so the processes can be made as swiftly as possible, for streamers whose audiences may want to follow along, and so others nearby who may be watching can hear the interaction.

Common Injuries

Penetrating Wounds:

When a foreign object pierces the skin and creates a deep wound. This can be caused by a gunshot or a stabbing. A gunshot can also be a through and through, which means the bullet travels through the body causing more damage; or it can be lodged, where the bullet is either stuck in a bone or muscle. Penetrating wounds can result in arterial, venous, organ, nerve, muscle, bone, or tendon damage. Penetrating wounds are at higher risk of infection due to influences entering the body, especially if cleaned improperly.

Blunt Force Trauma:

When an impact with a dull, firm surface or object causes an injury to the body. A blunt force trauma injury can result in organ, nerve, bone, or tendon damage. If the trauma occurs on the head, it can result in a concussion, brain damage, or a brain hemorrhage (hemorrhagic stroke). Very rarely would it result in arterial damage unless the trauma is severe.

Arterial or Venous Injury:

Can be caused by aneurysms, penetrating wounds, and rarely blunt force trauma. Arteries are high-pressure blood vessels that carry oxygenated blood to the body. Veins are low-pressure blood vessels that carry deoxygenated blood to the heart. Main arteries connect to arterial branches throughout the entire body. Veins connect to branches of smaller veins as well. If a main artery or vein is punctured, your character is at high risk without a tourniquet. Whereas a smaller branch may stop bleeding on its own after pressure is applied or with minimal.

Organ Damage from Wounds:

Can be caused by penetrating wounds or blunt force trauma. The knowledge of how to heal in-depth injuries to the heart or brain does not yet exist, though suturing them, removing foreign objects, and aspirating or draining their protective sacs is common practice.

Organ Damage from Poisons, Toxins, Illness, or Infection:

Can be caused by poisons such as arsenic, cyanide, strychnine, belladonna, digitalis, oleander sage,or toxins, illness, or infection.

Nerve Damage:

Can be caused by penetrating wounds, blunt force trauma, burns, and illnesses like diabetes. It can heal over time on its own depending on the severity and cause, or it can require a surgery to resect, “graft”, or stretch the nerves. Diabetic neuropathy damage generally won’t heal, and will worsen overtime as we do not have Insulin.

Muscular Damage:

Can be caused by strains, penetrating wounds, or burns. Straining a muscle can be due to an accident, overuse, or using a muscle incorrectly. Parts of muscle can be torn or ripped when a bullet, knife, or claws travel through them. Burns can damage the muscle enough to require resection of part of the muscle tissue if the appendage can be saved.

Fractures and Bone Damage:

Can be caused by penetrating wounds, blunt force trauma, illnesses, or infections. This can include lodged bullets, bone fragments, fractures, and bone splintering. A fracture can be anything from a hairline fracture to a compound fracture, meaning the bone breaks through the skin.

Tendon damage:

Can be caused by strains, sprains, penetrating wounds or blunt force trauma. Tendons that have completely separated require surgery to repair.

Wound Infection:

Can be caused due to unremoved foreign objects, septic influences, bacteria, and unclean operating

Gangrenous Wounds:

Can be caused by bacteria entering the wound, a lack of blood flow in the area, or an illness such as arteriosclerosis, or diabetes.

Concussions:

Can be caused by head trauma. A doctor can check for brain swelling by introducing light to check for the pupils ability to contract. The more difficulty contracting, the more swelling.

Venomous Snake Bite:

The majority of snakes in North America are hemotoxic, excluding only 2 (coral and sea snake) which are neurotoxic. These 2 snakes do not exist in RDR. Most snake bites become infected along with the effects of the venom. Occasionally a snake will dry bite, meaning they won’t inject their venom, but an infection can still occur from the bacteria in their fangs.

Poisonings:

The most common poisonings are Alcohol, Antimony, Arsenic, Belladonna, Blue Vitriol, Comfrey, Digitalis, Hemlock, Hydrocyanic Acid (Cyanide), Mushrooms, Opium, Strychnine, and Venom.

Burns:

Can be caused by exposure to fire, hot liquid, steam, metal, electrical currents, X-rays, sunlight, and chemicals such as strong acids, or lye. The severity depends on how much tissue has been affected by the burn. Although skin grafting was practiced, fourth degree burns over the majority of a limb were generally amputated. Burns can result in nerve, muscle, and tendon damage.

Frostbite and “Hypothermia”:

Can be caused by exposure to freezing temperatures. Any part of the body can be affected, but frostbite generally affects the hands, feet, ears, nose, and lips. If a body part turns black or ashen, the part will need to be removed.

Common Illnesses

Septicemia:

This can be caused by infected wounds, pneumonia, urinary tract infections, meningitis, appendicitis, a severe tooth infection, or other infections that enter the blood.

Typhoid fever:

50% Mortality rate

Yellow fever:

Malaria:

Typhus:

Quarantine

Diphtheria:

50% Mortality rate, Quarantine

Varicella (Chickenpox)

(8 day incubation)

Smallpox (Variola):

Quarantine

Measles

Scarlet fever:

15-20% Mortality rate. Quarantine

Influenza:

DysenteryTB, pyemia,

Cholera

Pneumonia

Erysipelas

Anthrax Carbuncle

(Curable in those that are healthy and young, highly contractible)

Anthrax Fever

(99% mortality rate, highly contractible)