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Getting Started on RedM RP
Welcome to the TRP RedM roleplay server! Please take a moment to look at the guide, if you have any questions, feel free to ask in our community Discord via the #contact-support channel under the WELCOME category! We have an active Development team who release new content consistently and communicate directly to the community via the Discord channels listed below.
Be sure to read the #rdr-announcements and #rdr-devlog sections on the Discord to stay up to date. Have a great time!
Allowlisting:
First and foremost you must apply to be able to join our RedM server. Applications take two to four weeks to be processed. During the waiting period, you must familiarize yourself with the ruleset as all servers use varied guidelines for RedM Roleplay. Once accepted, make sure you are in the Discord to receive your role. If you did not receive it from the bot then please post your Steam 64ID in the #steam-64-ids channel which should be a 17 digit number starting with 76561198#########. If you have trouble finding it, you can follow this guide to find your Steam 64ID. The direct connect to the server is located in the #rdr-guides channel under the RED DEAD category on the TwitchRP discord. Optionally, you can search “TwitchRP” using the search functionality in RedM to gain access to the server. Let the stories begin!
Creating Your First Character:
Before entering the server, you will be required to create a new character. To begin, select New Character on the left hand side of the booklet on the login page. This will prompt you to choose a First and Last name for your character to go by, then select Confirm. You will now see your characters name on the right hand side of the book under Choose Your Character. Select your character's name, and then click Connect in order to log in. You can create up to 10 characters at a time before you will need to begin deleting characters to create new ones by selecting the trash can icon beside the character you wish to delete. If you decide to change your characters name after you've created them, you can do so at the City Hall in St. Denis.
Once loaded into the creator, press the left or right arrow to select the figure you prefer. To note, certain clothing options are only available for certain figures. Examples include corsets, skirts, & hair accessories. Follow on-screen directions to make changes to your appearance including height, physique, facial features, and hair. Make sure to select an outfit in the clothing section before completing your character. Clothing can be purchased later at tailor shops for a fee.
When you’re happy with your appearance, select Complete. You will be spawned into Saint Denis with $100 and a Map in your inventory. Don’t spend all your money in one place, there will be plenty of opportunities to make money and fulfill your character's needs in the future. Some essentials to start off with is food(found at saloons), weapons(found at gunsmiths), or horses and carts (conveyances and stables). To utilize your map, an important tool for navigation, open up your inventory, [B], and either drag it to your hotbar for quick use, or right-click the item to open. This is also the perfect time to learn more about important keybinds and commands and decide what lifestyles your characters live through our skill mechanics.
How to use the map:
Upon your arrival in Saint Denis, you'll start with a bit of cash and a map in your inventory. This map is a vital tool for navigating the States, highlighting various points of interest.
For convenient access, place the map in your hot bar, utilizing the default 12345 key layout. A popular customization among players is to reassign one of these keys to 'M', creating a quick map access similar to pressing M.
If you're planning a journey, simply double-click on your desired destination on the map. This action sets a route, visible on the map and marked by a guide if you have a compass (available at most general stores). When you're riding a horse or driving a wagon in cinematic mode, they will automatically follow the set path to your marked destination.
Keybinds, VOIP, & Chat Commands:
TIP: All key binds are all rebindable in Settings > Controls > Keyboard & Mouse > Key Mapping
KEYBINDS & PLAYER CONFIGURATION
[B] - Open Inventory
[N] – Push to talk
- (you may edit this keybind for Push to Talk under “Online Gameplay” in Key Mapping to your benefit)
[T] - Open chat-box to use chat commands (/me, /bug)
[L] - Player Menu (Identity, Give Money, Skills, Horse, Assess Self).
- Backspace to close
[J] - Open emote menu
[M] - Adjust VOIP Levels (Whisper, Normal, Yelling)
- (edit keybind for Map under “Common” in Key Mapping to your benefit)
[CAP] / Mouse Scroll Click - Toggle Eagle Eye
[F] - Throw Punch
[R] - Block Punch
[U] - Handsup
[I] - Point
[Q] - Take cover
[Z] - Rag doll
[L ALT] - Will be your main way to interact with the world
[L ALT] + RightMouse button - Chair/bench/bed interaction (Walk up to a chair, bench or bed and hold [L ALT]. The interactable items will pulse and glow if you are able and close enough to interact.)
- Right click on pulsing interactable seats to choose from a variety of interactions.
- Use [BACKSPACE] to leave an interaction.
[L ALT] (while person has hands up, restrained, HANDCUFFED, OR DOWNED) - Search a person's belongings
- Right-click on a pulsing character to search their pockets.
[1-5] - Equip/Use Hotbar items.
[TAB] - Temporarily show Hotbar.
[PAGEUP] - Gives you player UIDs near you which is helpful in player reports
[F8] - Opens the F8 console to observe script errors (for bug reports).
- Type ‘quit’ to safely exit RedM.
Learning The HUD:
The [L] menu allows you to undertake specific character functions, such as character identification, giving money, skill menu, horse bonding and saddlebags, and conveyance storage.
Under this, you can see the [J] Emote Menu you can see the radial dial where you can access other short-time reactionary emote options, walking and movement styles, jigs, and toggling certain clothing items on your character.

Below, we have the status indicators; the heart indicates health, the bolt indicating stamina, the fork indicating hunger, the water droplet indicating thirst, the bolt with a horseshoe indicating horse stamina, the heart with horseshoe indicating horse health, and the microphone indicating microphone volume.

When you open the Inventory, [B], you can right-click items to give an item to another player, use items, or drop items on the ground.

Skills:
Each character has their own strengths and expertise. With the Skills mechanic, you can unlock many opportunites for in-character jobs by gaining proficiency with certain skills. Your skill menu can be accessed through your [L] HUD. Starting out with a new character, you are designated 210 skill points total intended to be allocated into skills that pertain to the kind of character you are seeking to play. Increasing proficiency in a skill is determined by the distribution of those skill points into desired skills. Once the points are locked in, that will set the capacity of XP available to be earned for that skill.
For example:
- Neophyte: 0 XP allocated towards skill
- Apprentice: 5 XP needs to be committed to a skill
- Journeyman: 15 XP
- Expert: 30 XP
- Adept: 50 XP
- Master: 75 XP
To allocate point, open your Skill menu as mentioned above. From that menu, follow the prompt, Allocate Skill Points. This will open the point allocation menu at the center of your screen. Increase the number of skill points you wish to alllocate and lock in by clicking on the lock icon. The icon will turn red once skills are locked in. If a skill doesn't have any points allocated, you will be unable to earn experience related to that particular skill. You are able to reallocate points, however, the XP you’ve earned in a particular skill will decay over time if you don't have skill points allocated, sort of like a hobby that you haven't practiced in some time, eventually, you forget things! The skills available are organized into 3 categories. Passive, Crafting, and Gathering.
Passive skills do not require skill points to be allocated in order for you to gain XP, as they will develop over the course of time that you play your character.
STRENGTH:
Strength is a passive skill that enhances ambiently as you carry more heavy weights like lifting animal carcasses or doing strenuos activities like mining and lumberjacking. The more you lift and exercise, the stronger you become, allowing you to increase your skill giving you access to more inventory space. Fancy yourself a strongman? Lift those weights!

Crafting skills require you to utilize a crafting menu to create unique items for a skill in order for you to gain XP (ex. cooking special recipes to increase XP in your cooking skill).
ALCHEMY
If your character finds the works of elixirs, remedies, and chemistry appealing, you might consider alchemy as a strong trade to pursue. You will need help from herb gatherers to utilize nature's healing plants.
Gunsmiths will seek you out for your knowledge of gunpowder as they will need it to make bullets. Use your skills to become a pharmacist, snake oil salesman, gunpowder manufacturer, or a provider of love potions!
<text size=“large”> Gathering skills require you to collect and forage resources specific to each skill to earn new discoveries or increased earnings (ex. panning for gold).
HERB HARVESTING
A proficient forager or perhaps just farmer with a green thumb? You can tell which plants to eat, and which plants give you an upset stomach. Use your keen eye to spot and harvest various herbs and plants. As you progress, you will be able to harvest more plants at a time.
You might take an interest in this skill if you are in search of herbs to make your food taste good, or make interesting remedies and medicines. Many alchemists and cooks across the state would love your skills to help spice and flavor things up.

Crime-based skills will be added in the upcoming Crime and Punishment update.
Getting Your First Job:
You can pick from a number of activities to engage in to make your way out on the frontier. Have a look below for some of our options!
HUNT
Are you an expert marksman? You can hunt game and sell it to a butcher or a cook in need to make your living.
Overview:
- Skin your kills and sell the meat at a butcher (marked on map).
- How you hunt your game is important to gathering meat and items, use sense into your hunts for better returns
- Use meats in cooking recipes.
- Allocate skill points into your Field Dressing skill for increased returns.
- Please note that the butcher only allows you to sell them cuts of meat. Selling pelts will be an option in a future patch.
Equipment:
- Hunting Knife
- Firearm and Ammo (Varmint Rifle for small game) or Bow and Arrows
Crafting:
There are two kinds of crafting available: Skill-based crafting and Passive crafting.
Skill-based crafting requires you to be near a proper crafting workspace. This could either be a forge, a cooking fire, or a workplace that makes sense to what kind of crafting you are attempting. You can observe when you are in these workplaces by the appearance of the hammer icon next to the core UI on the bottom left of your screen. The bonus to this kind of crafting is that items crafted through these workspaces earn XP for crafting skills which you have points allocated for.
Passive crafting is available to players at any place during any time, as long as you have the resources available to craft certain items. No XP will be earned from this kind of crafting, as they are unrelated to skill.
The crafting menu looks the same for both versions of crafting. You can navigate this menu by opening up your inventory, [B], and selecting the hammer icon on the upper right-hand side of the interface. When crafting, the order of which resources are placed in the menu is important. Recipes for craftable items should be discovered through RP. Here is an example of the many available crafting recipes out there!

HINT: YOU MIGHT FANCY DOING SOME READING TO LEARN MORE RECIPES
Telegram:
Telegrams are a vital source of communication to exchange between other player's characters. Each character created has a unique Postal Office code that can be utilzed and shared with others, to build a contact with another player. You can find your own telegram number by accessing you [L] menu under the Identity tab.
- To send a new telegram, select a recipient from your Mail Directory, or add a new listing. Then select Send Telegram
- You are able to send messages no longer than 250 characters. This could be anything from business outreach, friendly banter, or scandalously secret love letters.
- To add a new listing, be sure you have the recipient’s PO box (found on their ID).
- Open the Post Office Menu at the mail clerk.
- Select Mail Directory > Add
- Type in the format PO ##### (use recipient’s PO number).
- To read incoming telegrams select Post Office > Telegrams
- Telegram body displays at the bottom of the Telegrams Menu
- Replies can be sent directly to sender by pressing [Enter]
- Newly received telegrams take approximately 2 minutes to be translated, sit back, relax, or wait impatiently with anticipation
Banking:
You can store money and items in your lock box at any bank. Each bank's contents are independent to that bank. You must pay a one-time fee of $5 upon opening a lock box with any new bank.
You can also exchange currency types (coins, clips, stacks), and transfer funds to other players at the bank. Coins can only stack $5, clips $100, and stacks $1000.
To exchange money at the bank:
- Open Banking prompt at any bank
- Navigate to exchange
- Pick from the drop-down the currency type you want to exchange to
To transfer money:
- Open Banking prompt at any bank
- Navigate to transfer
- You will need the player's Passport # (this accessible via L menu > identity)
- Enter the amount you wish to transfer. Note: you will need to have the amount on your person
- Once it goes through, that player will then be able to claim the money you sent at any bank.
Transportation:
HORSES
Horses are great friends out on the frontier (or they can be your bane on the plains). Taking good care of your horse is a must if you plan to travel the long roads on your lonesome. Ambiently, you and your horse will bond over time the more you ride them, but not by much. If you wish to increase bonding with your horse, read more under Horse Management.
Your horse will only come to you if you whistle while in range of it. If you want a different horse, put your current horse up in a stable and bring out a different horse while there! Additionally, if you do not put your horse in a stable, it will remain out, even after you log off. Losing your horse does come with a price however, if you send the stable assistants out on a search party.
Horse Management:
Allowlisted Jobs:
Many jobs require you to submit an in-character application.
We have a vast judicial system (As vast as you can get for the frontier) in which you can get the role of an assistant attorney general to a full-fledged Marshal, there are many layers and jobs available in this field. Sheriffs are elected by the constituency of the location they decide to run in. Every character must select which jurisdiction they wish to register to vote at any telegram office. You can find more information on how to register for Sheriff elections by watching announcement channels, each position rotates every 2 months. For more information, follow the link below.
Housing & Businesses:
There are many properties available for purchase across the map. Available properties will be marked on your map. Once purchased, you have the ability to give and use keys to the premises. Keep in mind the rarity it is to own property during these times. If it doesn't make sense for your character to own property, consider hotel rooms, as they were very popular forms of housing during the time period. Some housing options are equipped with private cooking areas, storage, and wardrobes. Facilities provided by all hotel rooms are a chest for storage and a wardrobe for storing clothing.
If your character looks to run a business whether it be the best Saloon in the west, the biggest ranch around or aspiring a quaint and quiet life of running a general store, feel free to request a business application, describing the sort of business you wish to run, as well as the roleplay it can provide for others. More information on business ownership can be found following the link below.
Illegal Activities:
There are a few illegal activities to take part in such as grave robbing and PvP crime including robbery. Post-relaunch, there will be a patch focused on the aspect of adding more criminal activities to boost the life of the server.
We won't ruin too much for you, get on the server and connect with the right people and dive straight into the criminal life on the Frontier. More information on Criminal code can be found following the link below.