rdr:crime_resources

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rdr:crime_resources [2024/05/07 20:53] – created wuccieerdr:crime_resources [2024/05/31 07:24] (current) wucciee
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-=====Criminal Character Resources=====+======Criminal Character Resources======
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 Conflict is an important source of roleplay in the server and requires criminals to keep the world alive and wild. In choosing to play a criminal character, here are some important details to keep in mind to ensure that every roleplayer is getting enjoyment, whether that be criminals, civilians, and peace officers. Conflict is an important source of roleplay in the server and requires criminals to keep the world alive and wild. In choosing to play a criminal character, here are some important details to keep in mind to ensure that every roleplayer is getting enjoyment, whether that be criminals, civilians, and peace officers.
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 ====Gangs & Parties==== ====Gangs & Parties====
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-If you have a criminal group on the server with more than 3 people, a super group request can be made on the twitchrp.com website. Staff will be able to give your group general guidelines and an open channel on the Group Group Discord that you and your fellow gang roleplayers can use for communication with each other and– most importantly, staff, regarding feedback and more resources for your criminal ventures. Criminal groups can be up to 14 people collaborating. +If you have a criminal group on the server with more than 3 people, a super group request can be made on the [[https://playtrp.com/report/|TRP website]]. Staff will be able to give your group general guidelines and an open channel on the [[https://discord.gg/xXeWAUB8U4|Group Group Discord server]] that you and your fellow gang roleplayers can use for communication with each other and– most importantly, staff, regarding feedback and more resources for your criminal ventures. Criminal groups can be up to 14 people collaborating. 
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 ====Crime Skills==== ====Crime Skills====
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 <tabbox GUNSLINGING> <tabbox GUNSLINGING>
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-This town ain't big enough for two gunfighters. Prove to others that those fancy tricks aren't just for show. Procure that reputation by **besting others in firefights through headshots** in any battle. Not on wildlife however, ain't no glory in being a good hunter. Tread carefully, or folks will start singing Streets of Laredo in your memory. +This town ain't big enough for two gunfighters. Prove to others that those fancy tricks aren't just for show. Procure that reputation by **consistently outmatching adversaries with unparalleled accuracy** in any battle. Not on wildlife however, ain't no glory in being a good hunter. Tread carefully, or folks will start singing Streets of Laredo in your memory. 
  
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-<tabbox STAGE COACH ROBBERIES> 
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-This Shady Contact gets a lot of tips from folks about some fairly classified transports with very prized cargo aboard. And the contact is nice; anything nice outside of the particular supplies he seeks is fair game to split amounst your band. Do you think your crew has what it takes to catch the convoy and snag those goods?  
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-**Overview:** 
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-  * <text size="large">Gather a crew of folks and posse up! You can do so by having a leader of you crew creating a posse using the **/posse** command.</text> 
-    * <text size="large">The leader can add people in their posse by holding **[L ALT] +RightMouse Button** over player, and click **Add to Posse**.</text> 
-    * <text size="large">To view members in your posse, just use the **/posse** command again.</text> 
-  * <text size="large">Find the Shady contact and peruse their work options.</text> 
-    * <text size="large">The options available like **Volatile Cargo, Secret Documents, or Secret Bag** will all be convoys. You can also read the description at the bottom of the UI.</text>  
-  * <text size="large">Chose a job and set off on your journey! Check your map and locate the large yellow area where you convoy is expected to show.</text> 
-  * <text size="large">Once you find yourself in the location, search around for that coach.</text> 
-  * <text size="large">When you find the wagon, find a way to stop it in its tracks.</text>   
-  * <text size="large">Now that the wagon is stopped, you can go either two ways of getting the cargo from the back. One might yield more precious goods than the other.</text> 
-  * <text size="large">The goods are retireved and now its time for payday! Get back to your Shady Contact and revel in your glory.</text> 
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-**Equipment:** 
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-  * <text size="large">Guns.</text> 
-  * <text size="large">A good companion of a horse.</text> 
-  * <text size="large">Lockpicks (optional).</text> 
-<tabbox BANK ROBBERIES> 
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-To rob banks is no easy feat and takes a lot of planning and coordination with your crew if you're not wanting to make it behind bars. And if your crew ain't seasoned or skilled enough for the heat, everything can crack under pressure. What you do know is that there are many locks and safes that need cracking, vaults needing to be dealt with, all while managing with squirming a whining of hostages, while the law sniffs outside. Intimidating right? Regardless, this Contact needs something from you that's behind that vault, and he thinks you might be the one to help him out.  
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- 
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-**Overview:** 
-</text> 
- 
-  * <text size="large">Gather a crew of folks and posse up! You can do so by having a leader of you crew creating a posse using the **/posse** command.</text> 
-    * <text size="large">The leader can add people in their posse by holding **[L ALT] +RightMouse Button** over player, and click **Add to Posse**.</text> 
-    * <text size="large">To view members in your posse, just use the **/posse** command again.</text> 
-  * <text size="large">Find the Shady contact and peruse their work options.</text> 
-    * <text size="large">The Bank options will only show if law is present within the towns that have banks.</text>  
-  * <text size="large">Chose your bank job and make way to the town that you are hitting.</text> 
-  * <text size="large">Have your crew make way into the bank lobby and get this show on the road! Begin by holding up hostages.</text> 
-  * <text size="large">One of crew has to find a way into the vault. Lockpicks will help you through door and cell locks, dynamite will help you get through the vault.</text>   
-  * <text size="large">Now that you are inside the vault, there a various safes. One of them has the documents you need, the others are extra for you and your crew if you think you can pull it off.</text> 
-  * <text size="large">Negotiate and give counterplay with law while this is happening. We're all here to have fun in the scene.</text> 
-  * <text size="large">Once the documents are retrieved and negotiations have been made, find a way of escape!</text> 
-  * <text size="large">When you are clear and free, make your way back to the Shady Contact and retrieve your reward. Congrats, that was impressive you scallawag!</text> 
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-**Equipment:** 
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-  * <text size="large">Lockpicks.</text> 
-  * <text size="large">Dynamite.</text> 
-  * <text size="large">Guns.</text> 
-  * <text size="large">A strong team of bandits and a plan.</text> 
-  * <text size="large">Always, a good companion of a horse.</text> 
-</tabbox> 
  • rdr/crime_resources.1715115196.txt.gz
  • Last modified: 2024/05/07 20:53
  • by wucciee